Interaction design • webdevelopment • web art • photography

September 2012

How to Choose Colours Procedurally orithms/ (via @JoshuaDavis )

July 2012

clever use of polar coordinates for generating tiled shadow maps via

RT @jsgoodies: 2d visibility; various algorithms to determine visibility in 2d games, includes live demos:

"The British Countryside Generator, as we’re calling it, is our procedural world engine for Sir You are Being Hunted." ion/